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Game maker studio manual
Game maker studio manual










game maker studio manual

The output is accurate (except for the latest GameMaker versions), but it could use some more cleaning up of the high-level structures. This means you can add any custom code to the game, either using the built-in GML compiler or GML assembly. Allows for code disassembly and editing.Includes a (very) simple room/level editor.An editor which lets you change (almost) every single value, including unknown ones.Properly handles all of the pointers in the file so that if you add/remove stuff, make things longer/shorter, move them around etc.Can read every single byte from the data file for lastest version of Undertale, Deltarune, and most other GameMaker: Studio games (GM:S 1.4 and GMS2 bytecode versions 13 to 17 are currently supported) for every platform and then recreate a byte-for-byte exact copy from the decoded data.Have questions? Want to talk? Join us on Discord! I heard you like digging deep into Undertale data so I made a tool just for you!












Game maker studio manual